FIEA - Capstone Project
Engine: Unreal 4
Development Time: December - July (8 months)
Role: Project Lead / Designer
Team Size: 17 Members
Masterkey is an alternative First-Person-Shooter that combines physics and wall-running for a fast paced action experience.
In this project I served many different roles, ranging from scheduling, designing enemy AI types, and influencing nearly every aspect of the game. Overall this project was a tremendous learning experience, and it taught me what it is to be a better leader, team player, and developer.
Designed initial game pitch, and built a team of 18 in a competitive self-forming team process.
Maintained high-level vision of game from inception to completion.
Collaborated with leads and team to establish goals and priorities for team.
Directed meetings with team to construct and enforce pipelines for each discipline (art, design, programming).
Scheduled and conducted play-tests, collected user information and feedback, and synthesized feedback into actionable goals for use by the design team.
Presented status of game to faculty and students on a bi-weekly basis.
Designed a first person experience featuring a physics-focused tether gun to manipulate the environment, paired with wall-running to facilitate high levels of movement critical for survival.
Prototyped initial physics demo of cable tether to assist with pitching of idea.
Designed 4 enemy AI types that work together to emphasize player locomotion abilities.
Assisted level designers with creating experiences that fully utilized the game's mechanics.
Consistently worked with art team to establish characters, world design, and lighting style.
Collaborated in developing game story and world.
Assisted in audio direction and design.