Astro Clash Cosmo Smash - IndieGalactic Space Jam 2015

EngineUnity 5 - C#

Development Time: 36 Hours

RoleCreative Lead / Producer

Team Size: 9 Members

2D local multiplayer game set in an international space station, where competing astronauts play arena soccer in a zero gravity arena. 

Won "Best Overall Game" out of 10+ entries.

 

Design

  • Formulated idea and pitched to crowd of developers - created team of 9.
  • Scripted game-ball behaviors, to allow for players grabbing and throwing the ball.
  • Assist in audio production and implementation.

 

Production

  • Constantly break down tasks between art and tech teams to minimize any bottlenecks and prevent wasted time.
  • Directed 8-hour team check-ins to ensure all team members were on the same page and aware of project status.

 

The IndieGalactic Space Jam was a very tough but rewarding experience, and I felt that it really helped my come into my own as a project lead, and how to get the best out of my team while reducing wasted effort and stress.