Fish Bowl - Oculus VR Tech Demo

Designer/scripter/producer — 4 team members — 3 months — unreal engine


first-person underwater VR experience

After our studio acquired it’s first Oculus Rift DK1, we wanted to play with it!

The most valuable experience gained from this process was acting as the point of contact and leader to interns in the studio. Using weekly check-ins and art reviews, I helped to guide their art production and ensure a visual unity between the work of 3 art interns.

My responsibilities as designer had me

  • Iteratively developing user experience by researching Oculus design standards and using playtesting feedback.

  • Designing the level and placing the assets seen here

  • Scripted a realistic “fish-movement” AI system