Fish Bowl - Oculus VR Tech Demo
Designer/scripter/producer — 4 team members — 3 months — unreal engine
first-person underwater VR experience
After our studio acquired it’s first Oculus Rift DK1, we wanted to play with it!
The most valuable experience gained from this process was acting as the point of contact and leader to interns in the studio. Using weekly check-ins and art reviews, I helped to guide their art production and ensure a visual unity between the work of 3 art interns.
My responsibilities as designer had me
Iteratively developing user experience by researching Oculus design standards and using playtesting feedback.
Designing the level and placing the assets seen here
Scripted a realistic “fish-movement” AI system